Back in college, at one point everyone on my dorm hall was addicted to a solitaire game called Tri-Peaks. The cards are laid out to form three pyramids with only the bottom row face up. You turn over a card from the draw pile and can play the card above or below it from the board, earning more points for longer runs. Like most solitaire games, it's the perfect balance of mindless clicking with just a hint of strategy to keep you paying attention.
I have a Tri-Peaks app on my iPad, and it's fine (and free). But just the other day I ran across a game that takes the Tri-Peaks concept to a whole new level: Fairway Solitaire by Big Fish Games. First off, almost every level uses a new and unique card layout, and some are much harder to clear than others. I found the level full of "52 Card Pickup" boards especially challenging:
Second, they add in a few trick cards to slow you down - in keeping with the golf theme, things like water hazards, sand traps, and roughs. This board has blue water hazard cards, all of which must be cleared to unlock the rest of the cards:
But to make up for these difficulties, you get those clubs down in the bottom right corner - playing a 4-iron puts a 4 down for you to play on, etc. You find these randomly, or can buy them (and other helpful add-ons) with golf bucks.
Which brings me to something I really appreciate about this game. There is an excellent balance between the rate at which you earn golf bucks and how badly you need the helping items you can buy. Unlike many "freemium" games, it's never impossible to play without buying more golf bucks with real cash (although, of course, that is an option). If you want to use clubs constantly you'll need to, but if you're playing smart and using your clubs judiciously you'll find that you can usually afford them when you really need one.
The free version of the game comes with eight full courses of 3-9 boards each, and due to the inherent nature of solitaire games the replayability is very high. But this game was so addicting, not to mention well-designed, that I had no problem paying the $3 to access all 50+ courses (plus extras). And I rarely pay for games!
The one complaint I have is the low value of long runs. Runs of 5 or fewer cards have no value aside from the cards they clear, and runs of 6 or more are worth only a paltry number of golf bucks. You only get a major reward - 1000 gb - if your runs (only those of 6 or more each) add up to at least 20 on one board. In traditional Tri-peaks, even runs of 3 or 4 can be worth significantly more points than individual cards cleared, and a long run of, say, 15 is worth quite a lot. I'd like to at least see runs of 10-20 cards rewarded more heavily here.
Overall, though - well done, Big Fish!
Showing posts with label Games. Show all posts
Showing posts with label Games. Show all posts
Saturday, February 25, 2012
Tuesday, April 5, 2011
Pocket Frogs
It would be downright irresponsible of me to talk about the iPad without talking about the one app that uses half its battery life right now:

Pocket Frogs.
To my surprise, my husband, who rolls his eyes at the mere fact that I own an iPad, is possibly more addicted to the game than I am. Above is an actual screenshot of our nursery, where I am letting some serpentis babies grow up to sell for a tidy profit.
It's just a simple collecting-and-breeding game. I've never played a pokemon game, but I assume it's kinda like that but without battles (especially given that the name is clearly a reference to pokemon's pocket monsters). You could just breed what you like, or there is a list of over 200 awards to serve as your goals to guide your play. Being the anal sorts that we are, my husband and I are going for these goals.
(Psst- by the way, this game is FREE!)
My frogs:

One annoyance, which you might have noticed in these screenshots, is that the game only runs in portrait mode. It does not rotate when you rotate your iPad. WTF?
The main minigame involves jumping around a pond to catch flies, find new frogs to breed into your collection, and find presents. This game seems a lot easier until you a) try to grow a baby frog, whose tiny size makes it harder to catch anything, into a adult via fly-eating and b) realize that only the largest (and fastest) flies are worth XP. At first it's nice that you can speed up a frog's maturation by catching flies, but now I'm at the point where one fly per minute (approx, other than large flies) + a frog that takes 10+ hours to mature + the difficulty of fly-catching with a tiny baby frog leads to an annoyingly long time tapping lily pads in that pond. So more and more I'm just letting the babies sit there and grow on their own - which, with limited habitat space, slows things down a lot. But that's probably a good thing, because it also means I can't sit there and play with the frogs for hours on end!
Now, endless fly-catching isn't the only way to speed things up. There are potions to grow your frogs and stamps to make items in the mail arrive faster. Potions are much more useful than stamps, IMO, and accordingly are harder to come by. Of course, if you're the type to spend real money in-game, you can buy packs of potions or stamps (as well as other useful goodies) in the in-app store. Clearly NimbleBit is taking the Zynga route to game profitability - get people addicted to the free games, sell them bits and baubles to make the drug stronger. :)
There are also racing and puzzle minigames, but I haven't been too interested in these so far. The main attraction really is setting and meeting those breeding goals, along with finding the occasional particularly pretty frog to keep in your collection just for fun rather than for strategic purposes.
If you like collecting sorts of games, and like FREE apps, this is a must-have.
- Posted using BlogPress from my iPad
Pocket Frogs.
To my surprise, my husband, who rolls his eyes at the mere fact that I own an iPad, is possibly more addicted to the game than I am. Above is an actual screenshot of our nursery, where I am letting some serpentis babies grow up to sell for a tidy profit.
It's just a simple collecting-and-breeding game. I've never played a pokemon game, but I assume it's kinda like that but without battles (especially given that the name is clearly a reference to pokemon's pocket monsters). You could just breed what you like, or there is a list of over 200 awards to serve as your goals to guide your play. Being the anal sorts that we are, my husband and I are going for these goals.
(Psst- by the way, this game is FREE!)
My frogs:
One annoyance, which you might have noticed in these screenshots, is that the game only runs in portrait mode. It does not rotate when you rotate your iPad. WTF?
The main minigame involves jumping around a pond to catch flies, find new frogs to breed into your collection, and find presents. This game seems a lot easier until you a) try to grow a baby frog, whose tiny size makes it harder to catch anything, into a adult via fly-eating and b) realize that only the largest (and fastest) flies are worth XP. At first it's nice that you can speed up a frog's maturation by catching flies, but now I'm at the point where one fly per minute (approx, other than large flies) + a frog that takes 10+ hours to mature + the difficulty of fly-catching with a tiny baby frog leads to an annoyingly long time tapping lily pads in that pond. So more and more I'm just letting the babies sit there and grow on their own - which, with limited habitat space, slows things down a lot. But that's probably a good thing, because it also means I can't sit there and play with the frogs for hours on end!
Now, endless fly-catching isn't the only way to speed things up. There are potions to grow your frogs and stamps to make items in the mail arrive faster. Potions are much more useful than stamps, IMO, and accordingly are harder to come by. Of course, if you're the type to spend real money in-game, you can buy packs of potions or stamps (as well as other useful goodies) in the in-app store. Clearly NimbleBit is taking the Zynga route to game profitability - get people addicted to the free games, sell them bits and baubles to make the drug stronger. :)
There are also racing and puzzle minigames, but I haven't been too interested in these so far. The main attraction really is setting and meeting those breeding goals, along with finding the occasional particularly pretty frog to keep in your collection just for fun rather than for strategic purposes.
If you like collecting sorts of games, and like FREE apps, this is a must-have.
- Posted using BlogPress from my iPad
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